Garment Design
Dresses, outerwear, denim, jerseys and knits shaped for both concept and scale.
Body / pattern / simulation
Tatiana Dybok builds fashion objects between garment construction, textile surface and digital simulation.
A fashion and digital designer working between silhouette, surface and simulation. The practice moves from commercial garment development to marine-bionic 3D objects, keeping the portfolio precise, tactile and future-facing.
The site is reorganized as a curated system: garment expertise first, then print/CAD logic, then the digital atelier.
Art direction, fast-fashion production, high-volume design and independent womenswear development.
Creative direction across new design development, assortment planning and concept-led production for a dress-focused brand.
Open full galleryDesign and product development for the Swedish brand, including style approval with local manufacturing and high-volume product flow.
Open full galleryDresses, knits, jerseys and tailored pieces designed for mass-market scale, including styles produced in quantities up to 10,000 units.
Open full galleryLightweight womenswear and outerwear concepts, technical sketches, prototypes, original prints and production documentation.
Open full galleryTechnical 2D CAD sheets and allover print development for garments, balancing precise construction information with textile graphic language.
Open full galleryDigital garment renders, marine-bionic accessories and experiments with direct printing onto fabric as a bridge between screen and object.
Open full gallery2D CAD and allover print development are framed as a visual lab: clean drawings, repeat systems and graphic surfaces that can travel into production.
A 3D practice spanning CLO3D garments, marine-bionic forms, direct printing onto fabric and sculptural accessories.
Available for design, CAD, print and digital fashion projects